This is long, so table of contents:
- The Origin of LitRPG
- The Inheritance and how is it different
- What is happening with other series
- A recommendation for a cute comic.
The Origin of LitRPG

As everyone knows by now, I’m a massive Solo Leveling fan. I’ve read the manhwa before the anime was ever announced and then reread it several times. Right now, with the anime release on Crunchyroll (we are up to 2 seasons), it is enjoying unprecedented popularity and some people credit it with starting the Hunter subgenre of LitRPG.
The premise of LitRPG is that somehow the protagonist enters a game world, usually loosely based on an MMO structure. In Massively Multiplayer Online games, players usually must choose a class that defines how they play the game. For example, tanks have heavy shields and armor. They are hard to kill so they taunt the enemy and bear the brunt of the attack while DPS (Damage per second) classes deal damage, and healers cast restorative spells. Players organize into guilds with strict hierarchy.
In the Hunter subgenre of LitRPG our world becomes a video game. Portals open in random locations, leading to dungeons, which, unless conquered in time, will unleash monsters upon the world. Some people mysteriously awaken to magic powers. They are usually called Hunters and they are ranked according to their ability. Hunters band into guilds, and guilds assault the dungeons. It’s World of Warcraft in real life, complete with a system window that announces when you go up a level and shows you your numeric stats like Strength and Agility.
As much as I love Solo Leveling, it didn’t originate the term “hunters.” The first mention of this system in comics actually comes to us from 2012 manhwa called I Am A Noble.

Sorry, Sung Jin-woo, you are not the first. Just the most handsome.
Unfortunately, there are no legitimate translations of I Am A Noble – please do not link pirate sites with machine translations – but there are plenty of other manhwa titles that fall into this genre. Here are some of them in no particular order. I have read all of these, and some are good, some I liked less. You can find them at your usual manhwa places like Webtoon, Tapas, Tappytoon, etc.
- Omniscient Reader’s Viewpoint
- Kill the Hero
- The Druid of Seoul Station
- The World After the Fall
- The Worn and Torn Newbie
- The Player Who Can’t Level Up
- Hoarding in Hell
I’m going to link a list here: Hunter/Dungeon/Gates, but there are others, more comprehensive ones.
But the question is, where did this set up originate? What inspired it? Well, World of Warcraft is obviously one of the ingredients. The game came out in 2004, and at its peak, in 2010, had over 12 million subscribers. It also spawned an entire generation of successors. But what else happened near that 2012 mark?

On August 16, 2011 Ready Player One came out. This book was everywhere. NPR, USA Today, CNN, Entertainment Weekly, translated into 37 languages, available in 58 countries… It was a global phenomenon. If you somehow missed it, it’s about an 18 year old kid whose life is awful, so he chooses to live a completely different life in an online game. This book hit like a meteorite. Although, it is not a strict LitRPG in a sense of classes and quests, it was, without a doubt, the driving force behind the development of the genre.
When Ready Player One came out, LitRPG did not exist as a sub-category. So when did LitRPG became a thing? Who originated this term?
The term LitRPG was coined by… a bunch of Russians. I present to you Magic Dome Books. LitRPG is their bread and butter.

From their website:
LitRPG is a subgenre of science fiction and fantasy which describes the hero’s adventures within an online computer game. LitRPG books merge traditional book-style narration with elements of a gaming experience, describing various quests, achievements and other events typical of a video game.
The defining feature that sets LitRPG fiction apart from traditional portal fantasy is its use of interactive gaming language, such as the inclusion of various system messages, players’ stats, items’ characteristics and other elements appreciated by gamers. The narration in a LitRPG novel has to abide by the rules of a game while filling it with conflict and drama as the hero tries to survive in this new environment.This “book meets game” experience proved to be exactly what many gamers-turned-readers were looking for in a novel.
LitRPG books are not the same as traditional game novelizations. As a rule, LitRPG books are set in fictional game worlds which are entirely their authors’ invention, such as D. Rus’ AlterWorld or V. Mahanenko’s Barliona. Also, their use of gaming elements and attributes sets them apart from traditionally penned game novelizations.
Initially unrecognized by traditional publishing, the genre kept growing, gaining a truly insatiable readership that devoured such cult series as Sword Art Online, Ready Player One and The Legendary Moonlight Sculptor. In 2012, Russia became the first country in the world where the genre was officially recognized, receiving its current name – LitRPG – and its own place in libraries and book shops. Since then, dozens of new game-set novels have been published in Russia, some of them national bestsellers such as Play to Live by D. Rus and the Way of the Shaman by V. Mahanenko.
So they tell us right here what these writers were inspired by. Sword Art Online is a series of Japanese light novels that began as a webnovel in 2001, which was picked up for publication in Japan in 2009. This is one of those “overnight successes” a decade in the making. SAO didn’t get an English translation until 2014, but really gained in popularity when the anime adaptation came out. The Legendary Moonlight Sculptor began as a South Korean webnovel from Kakao, which began in 2007 and ran until 2019. It is a massively popular series, which spawned a comic adaptation and its own mobile game.
Both series featured virtual reality. In SAO people were playing a multiplayer game and found that they were unable to log off and in LMS a poor Korean student plays a popular new game to earn some money for his grandmother and ends creating a lot of beautiful art and eventually becomes a central figure in a power struggle over the game.
The third title mentioned is again Ready Player One, which was inspired by arcade games of 1980s. If we were to dig deeper into 1980s, we find…

Well, yes, technically, it is similar. But we are looking for something else. Something where people went through a portal and ended up in a game with specific classes and quests… Something with the portals…
And there you go. The first true expression of LitRPG on screen in 1983. Why Cavalier? Why not a Paladin? Never understood that.
Okay, fine, that was a screen adaptation. But what about the literary equivalent?
This is a tougher call, because again, we are looking for very specific things: classes, portal, game setting, quests, and so on.
I’m going to say Quag Keep by Andre Norton.

In early 1970s Gary Gygax and Dave Arneson were working on a new game called Dungeons and Dragons and they couldn’t find anyone to publish it. So in 1974 Gary Gygax partnered with Don Kaye and formed TSR, which published Dungeons and Dragons in that same year.
Two years later, Gary Gygax invited Andre Norton for a session in the new setting he was developing called Greyhawk. Quag Keep was the result of that session. It came out in 1978.
I had to grab the description from Wikipedia, because the one on Amazon is terrible.
Martin, a player in a game of D&D, touches a figurine of a warrior, and is unwillingly transported into the body of Milo Jagon, a warrior in the city of Greyhawk. Milo/Martin gradually meets others likewise transported to this world. Bound together by forces they do not understand, the players struggle to trust each other. Under the compulsion of a geas, everyone is forced to go on a quest. They eventually confront the one controlling them, the Gamemaster, and battle with him to regain control of their lives. Although they win, they find that they cannot return to “reality”, and must remain in Greyhawk. Rather than splitting up, they realize they make a good team and decide to continue their adventures together.
We do not have the literal system windows of the online game. Other than that, this hits all the points: players are portaled, they have classes, they must accomplish quests, and they band into a party.
But what about Dragonlance Chronicles? Nope, that doesn’t fit. First, it was commissioned by TSR in 1983 to promote the new campaign setting, so Quag Keep predates it, and second, it’s a novel set in Dragonlance with characters original to that world. There are no players.
Sadly, Quag Keep bombed. The critics disliked it, so it is one of the lesser known Andre Norton’s works.
But what about the portal fantasy? When did that start?
I love you, please don’t make me pull Lewis Caroll out. That is another post.
Here is a list from Goodreads. It’s pretty comprehensive, but it doesn’t include pseudo portals like H.G. Wells’ Time Machine or Edward Bellamy’s 1887 Looking Backward 2000-1887. Fun fact: Bellamy was the first to introduce the concept of credit cards in fiction.
When we market books, we have to hit the here and now references. While we might phrase things like “this work will appeal to fans of isekai” or “this work will appeal to fans of hunter LitRPG,” we are doing this to appeal to a new generation of readers because saying things like “This is like Chronicles of Narnia and Princess Bride made a baby with Game of Thrones and then gave it to Locke Lamora to raise” is confusing.
So what about the Inheritance? How is it different?
There are things that bug me about the Hunter subgenre specifically in its current LitRPG iteration. If we really dissect it, a lot of the genre deals with existing within a static system. Your class is set. Your abilities are set. You can get new abilities but only within the system parameters.
Sometimes you gain levels, but only in your class. Sometimes you can game the system and unlock something unexpected due to prior knowledge or chance. Sometimes you cannot improve at all. In Solo Leveling, Sung Jin-woo is the only person able to level up. In that world, if you “awakened” to your powers as Rank B, it doesn’t matter how hard you try, you will stay Rank B. He is the only exception.
LitRPGs generally fall into two categories: either succeed within the system and be the best at playing the class you’ve chosen or disrupt the system and become the best badass there is who answers to no one, while the rest of the people remain in their assigned roles. There is a simplicity in it: you can earn experience, have tangible progress in levels, and be assigned a course of action by the system.
If you were coming from an environment where generations of people have given up on upward mobility without inherited wealth, or a country where the government exerts pressure to keep you in your lane and your designated role, this type of system might be familiar and appealing, in part because sometimes it carries a subversive message.
Setting the social implications aside, if you look at the list of the manhwa I linked above or at Magic Dome Books, you can note something interesting. In the word of Cordelia Cupp, “What’s with all the dudes?”
This genre usually features a male protagonist, typically between 17 and 25. There are occasional older protagonists, but again mostly male. There are occasional exceptions, as always, and there are more women in books than in manhwa, but in general they are harder to find. Recently I stumbled on a LitRPG manhwa, which had a female protagonist. She had the housekeeping talent. I’m sure it was meant to be just part of the current trend exploring the cozier side of LitRPG, but the hero is kicking butt left and right because he is the best hunter who ever lived and our girl is making his bed so he can nap.
A couple of months ago, I saw a tutorial video, where two women were having an awesome time trying to nuke the Matron of Glennwood in the Enshrouded. (If you are interested, here is the link to the video.) I very much enjoyed watching them try to kill her. It kind of confirmed my theory that most of the time inspiration is accidental.
For these reasons, The Inheritance is not a true Hunter LitRPG in the strictest sense of the word.
A Little Housekeeping
Unfortunately, not every story is suitable for the online serialization. Serialized stories need to be fast paced and tightly focused so people don’t get lost. This is why serializing Hugh 2 was very difficult. It was complex and required revisions as it was being written due to the layered motivations of the protagonists. None of the projects we have currently sketched out for our existing worlds would work for serialization.
The Inheritance was conceived and structured specifically for online reading. It was meant to be a serial from the start. We are about 2/3 of the way through, so it’s mostly written. It’s our gift to you this spring because there will be very little content on the blog as we dig into our massive workload.
The Inheritance will be posted probably twice a week and in its entirety. It connects to nothing, it requires no prior reading, and it will likely be a one-off, so there probably won’t be a sequel.
There are no Easter eggs. We would never troll the BDH. Trust us.
After its run, The Inheritance will be available for sale for you to keep, probably as part of Small Magics 2, which will be collecting various free fiction from the website.
We understand that some of you are upset because you would like the free stories to be available in ebook format faster. It takes effort and time to put it all together into a cohesive anthology, and we have to have enough content to justify the price and especially the audio edition. We do not want to short-change those of you who are visually impaired or who prefer your fiction as an audio adaptation. It is difficult to book an audio narrator just for a novella-length work. There has to be significant word count for it to be worth their while. We would want to have the narrator at least booked before the ebook comes out, so we can give you an ETA.
PS. ModR suggested adding recipes our characters cook at the end of Small Magics 2. Is it weird to have recipes from our books in an anthology? It feels kind of weird.
The Top Dungeon Farmer
In conclusion, thank you for sitting through my TED talk. To make up for it, I thought I would show you my current manhwa Hunter favorite. Behold the unbearable cuteness.



The Top Dungeon Farmer. Yes, it is that adorable. Look at those bunnies! He gets a killer monster bear later and it is also adorable. I must say, I don’t care for the cat. Anyway, there are 80+ episodes, most of them free on Webtoons. If you need a distraction where nothing super horrible happens, this might do the trick.
PS. It should really go above where we talked about our world turning into a video game. There is, apparently, a real life condition called Game Transfer Phenomenon. BBC explains more. So who knows, perhaps we will start assigning classes to ourselves some time in the future.



❤️
The lit RPG genre is a new passion of mine and I love that IA are writing a serial for it too. But strong women in this genre are definitely the minority.
My current favourite lit RPG has a very good grasp of domestic vs deadly with their female characters. The nature priest can control plants to tangle enemies in battle, but can use that same skill to shape a bathtub. The deadly spider can trap or garotte enemies in her web, but can also weave hammocks/tents/clothes as she grows in skill.
No domestic damsels being dragged to combat zones for the males convenience for me, thankyou very much.
Character classes for the BDH? Yes, please!
@Ilona.It’s awesome that you’re loving Solo Leveling! I work at Crunchyroll (although I have little to do with the actual anime production etc). If you’re in Dallas, please let me know if you are ever want a tour of the office, studios, mixing rooms, etc. Всего хорошего!
Thank you so much! I will absolutely take you up on that extremely generous offer!
Ahh! Super exciting. I have literally no idea if you get my email when I post a comment but if you do, just message me (about 1 business day in advance), and I can make sure you’re admitted, and forms are filled out, and we get you some swag 🙂 I don’t work out if that office but some of my favorite people do, and I’ll make sure you’re set up. If you have any desire to come June 16/17, I can personally show you around. I can (mostly) promise I won’t fangirl.
I am so excited for Inheritance. I just read my first ever LitRPG (Red x Wolf – from the Damsels of Distress series which is an apparently rare female lead series) and while it was a bit of an adjustment, I did end up liking it. So timing is perfect both for this history lesson and Inheritance (I love the first 2 chapters).
The best female-led progression fantasy I have read is Apocalypse Parenting by Erin Ampersand. Started on RoyalRoad, now in ebook.
The MC is a mom of young kids and the choices she makes are ones I think an actual parent would make, not just for her own progression and ability to protect them, but for the kids’ growth as well.
Highly recommend.
I have been in a reading slump this year and The Inheritance have brought me back to life, in more ways than one. Although I am sad that there won’t be a continuation of the story after this finishes and my hope of it being a longer novella has been dashed, I am still completely hooked on this storyline and cannot express how excited and ravenous I am for the next post. There’s nothing like the writing of Ilona Andrews, my favorite powerhouse author duos. Thank you, sincerely.