So I checked the news. Everything sucks. We’re going to do escapism this morning.
First, Wildfire is on sale for $1.99 at Bookbub.
Second, I found a new game. The game is still in early access stage on steam, so there are bugs they are still working out and some game mechanics might change, but I’ve been messing with it and it’s ridiculously fun.
Oxygen Not Included.
Oxygen Not Included is made by Klei, whose best known game is probably Don’t Starve. The premise of ONI is simple: a group of colonists, 3 colonists, actually, materialize in the middle of an asteroid. Each has strengths and weaknesses. They have no idea how they got there, but now they must survive because oxygen is running out. The game has a hilarious art style. Check this out. Click the images to enlarge.
As the time goes by, you “print” more colonists and your colony expands. You have to gather and synthesize food, even if it’s just slop at first. Then, as you research more tech, you progress to farming. Each colonist has a set of skills and some are better at farming, some are best at cooking, others at research. The skills do go up as they use them. Plants also have their own adjustments. In the screen shot, you’ll see that my mealwood is growing but my bristle blossom isn’t, even though I wired the floor and built them a lovely ceiling light. Apparently, they need specific temperature and I haven’t researched the tech for that yet.
The utility systems are very intricate. For example, this is the plumbing. Clean water is pumped into sink, shower, and lavatory and polluted water is drained down into water purifier, which then returns the clean water to the facilities. It’s possible to build a close loop bathroom.
Here is another loop. The two oxydizers convert water into oxygen and hydrogen, expelling both into the room. Gas pumps draw the mix in and then the gas filter filters out the hydrogen and pumps it into the hydrogen generator, which provides electric power. The remaining oxygen and a bit of CO2, which somehow seeps into the room is vented into the main living space via vents.
Besides basic necessities, the colonists also like pretty decor.
There are tons of different resources and critters, which I haven’t met yet. If I scroll down, there is this guy. Do you eat him? Do you tame him? What do you do with him? To be determined.
All in all, it’s a pretty complex sim. There is stress, germs, and a whole bunch of different factors. It “looks” more like Craft the World at first glance, but it’s more like Factorio once you dig into it. I’ve had a lot of fun tinkering with it. I think at the moment it’s only on Steam. It did crash on me once in about 15-20 hours of game play, so your mileage may very, since it’s still in the testing stage.
And that’s my bit of escapism for this Friday. I have a superfun day at the office planned. The bad dude has appeared and he is speechifying. Kate is not impressed.